Wednesday, March 16, 2011

Presentation feedback

People's feedback was pretty widespread but pretty positive! They really appreciated that we were planning on continuing the project to an even bigger scale with a bigger superhero. They thought it was entertaining, especially Joann, who called it "cute." The MFA dancer dude (don't remember his name :/) suggested that we make it longer. Everyone really appreciated that the music was all created for the animation. Joann suggested taking the words out altogether on the poster board. Another few pieces of feedback from Jean:
"I like the length."
"It works as a public service announcement [something Joann said too!]."
"The words with the stop motion is too much."
"What about if it was a page of words and then images?"
She also said she appreciated the handmade quality and the color forms.
"The part with the video and one word text-over worked really well!"
She also said she wished hte face changed more.
"I liked the oil and I liked the hand touching the water drop; it was an interesting choice."

The end!

Instructors' feedback

Honestly, all we did last week (3.15.11) was work on our project. Shana came around and looked at it but she didn't say anything, so there was no instructor feedback to report!

Sunday, March 6, 2011

Woops

Completely forgot about this post last week. Sorry!
Feedback from Zoe was basically divvy up the tasks and get going with the project!

Tuesday, February 15, 2011

2.15.11

Blog: Report what changes you made and what changes you still want to make to your project.


I think a suggestion that I've taken to heart is making the stop motion with cut-out paper. I don't see anyone in my group arguing, seeing as no one in my group really gives much input, so that'll probably be implemented. A suggestion Zoe made was incorporating enough live action video to ease off the work for drawing images for the stop motion, which, reflecting on the icelandic pace and holdup of our group's progress, is a really great suggestion. Other changes I'd like to make are possibly making it even shorter than two minutes, especially looking at the schedule and work time, but we'll see.

Monday, February 7, 2011

2.8.11

1. "The abusive things aren't what most people normally think about so that should be helpful." - Jill Burden

2. "I like the flow (pun intended :D) from oil to agriculture."
3. "I would put oil after factory...maybe like the company was dumping oil and other nasties into the water which goes to houses and farms."
4. "What kind of solutions are we thinkin' about here? I am just curious!" - Hailey Jarman

5. "You could make it a stop motion film (gag) using cut paper. It would be annoying and hard, but it could turn out verrry nicely."
6. "I like that you personified water, it makes it more relatable while not seeming in your face." - Alicia Kovalcheck
7. "If the water is being abused, what are the solutions? Well, there are none. We can't help but to abuse the water, because it gives us life."
8. "The water can only reuse itself through the water cycle to be repeatedly abused again. But what happens when the water stops reusing itself? Zombie Apocalypse." - Hayleigh Backs

9. "So this is how water is abused? Are you supposed to have a solution? Like I'm not really sure what this is all about. How long does it have to be and does it need to have like facts or is it supposed to be silly? Like I'm not really sure what to say because I don't know what you're doing." 
10. "I don't really have anything to criticize if it's whatever you want it to be then. Haha." - Emma Galliher 
 
Who did you interview?  How diverse were they from each other?
I interviewed my friends. They range from high schoolers to college students. Jill is a Communication Disorders major, Emma is a Special Education major, Hailey is pre-med, Hayleigh is a high school senior who plans to study art, and Alicia studies art, so major-wise I'd say they are pretty diverse. 

How might you incorporate their feedback into the team project?
Hailey's remark on switching the order of scenes and Alicia's execution tip will definitely be considered in the construction of this project; Alicia knows what she's talking about because we worked on digital stop motion together last semester, so her advice is definitely relevant, as is Hailey's suggesstion.

Sunday, January 23, 2011

1.25.11

(1) Read and be prepared to discuss:
Twyla Tharp, “An A in Failure,” The Creative Habit: Learn It and Use It for Life (New York: Simon & Schuster, 2003), pp. 210-229. 
Henry Petroski, “Design as Revision,” in To Engineer is Human: The Role of Failure in Successful Design, pp. 75-84.
How to Give and Receive Criticism
(2) Blog:
What do Petroski and Tharp have to say about the importance of revision? 
What are some of the criteria by which Petroski and Tharp each define failure, and what role does failure play in revision?

Revision is important according to Tharp because it is a way of editing in private before exposing your mistakes/idea to the outer world. Revision is important according to Petroski because it is the successive elimination of faults and errors that creates a successful final product.
Tharp defines failure as a cleansing tool, an aid to push oneself further; a failure is ground zero, allowing one to shoot only upward. After a failure, there comes revision, therefore failure precedes, causes, and/or inspires revision. Petroski defines failure and states that failure as something not perceived as failure usually by most people; failure helps revision because preceding failures help create good revisions.

Monday, January 17, 2011

1.18.11

Dodds and Smith define fixation as a block that impedes someone while she or he is problem solving.

Gerber recommends throwing away previously generated ideas when the ideas do not seem to be developing successfully (when), to make way for more successful ideas (why).

My reaction to the idea of throwing away some parts of my team's project ideas is completely accepting; I can't claim that all of our ideas are good, so some of them definitely need to be disposed of.

I think Johnson's thesis of ideas being the result of several "hunches" is credible, because one person cannot think of every aspect of everything. However, that does not necessarily mean that having a group of people work together to make ideas will produce even a single good idea. Though my group has been brainstorming since before break, we have not come up with one truly sustainable idea. However, that may change soon. Hopefully.